OnlineHE_IO1_Toolkit_GR

84 The European Commission's support for the productionof this publicationdoes not constitute an endorsement of the contents, which reflect the views onlyof the authors, and the Commissioncannotbe held responsible for anyusewhich may bemade of the information containedtherein. Project Number: 2020-1-RO01-KA226-HE-095434 10. Evaluation (results) of its effectiveness (if applicable) n/a 11. Overview of the lessons learned which are relevant to the project Based on the results from a systematic literature review (Wang & Tahir, 2020), it is evident that Kahoot: ● has an overall positive effect on learning ● can improve classroom dynamics ● can potentially reduce anxiety ● is positively perceived by students 12. Web link https://kahoot.com/ 13. References/ online sources Application of game-based software tools in online teaching environment (Nikolić et al, 2021, p. 91) Wang A. I., & Tahir, R. (2020). The effect of using Kahoot! for learning – A literature review. Computers & Education, 149. doi: 10.1016/j.compedu.2020.103818. 14. Additional notes N/A

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